This is a project to rewrite SS13's code using node.js.
You may be asking, "How far is this done?". Well, take a look:
because they saw meme posts on /r/programmerhumor,
or listened to PJB on discord, but the saying goes that there are only two kinds of languages:
the ones people complain about and the ones nobody uses. People love to show screenshots of how
2 + "2" results in "22" but
2 - "2" results in 0, but I've found that
these types of problems rarely, if ever, show up in actual code.
Yet another SS13 remake attempt using node.js. If only you had paid attention to the homepage...
Air simulation, explosions, blood, power, .dmm map conversion, basic building and crafting, the chem dispenser, a bunch of reagents, non-radio chat, jobs, clothing, melee combat, some guns, some technical stuff... The list goes on. It's all been done a lot faster than most if not all other remakes too; with fewer coders and no money.
Everything /tg/station has as of commit 910be9f4e29270e3a0a36ed8042310ed4bee1845.
It's hard enough recreating the entirety of SS13, let alone doing that and also trying to stay up to date.
It currently has air simulation, piping, air vents/scrubbers, and pumps, but there are still a few unfinished loose ends.
No, or at least not yet.
Follow the instructions on GitHub to get your own server running, or join the discord to know when the main server is up and running.
Thanks to the wonders of .dmm and .dmi conversion, we already have Boxstation and Metastation, as well as literally every sprite, in a usable format. All we really need is coders.
If you'd like to help, and you know what you're doing, join the discord and help make an autistic atmospheric simulator great again!